Big Ring VR

A few winters ago I tried a training plan from The Time Crunched Cyclist book. While getting on the Turbo through the winter improved my fitness, making myself slog through a dull turbo session, even one where I was having to hit hard numbers, was tough. It was really hard to hit the numbers too. Keeping going through 5 minutes of pain was just not working for me.

After I got knocked off the bike last year I was desperate not to lose my fitness levels. So I got on the turbo with Zwift. That made for me all the difference. I can ride hard up a mountain for 20 minutes. I can take more pain for much longer when there are bends, ramps, dips and other riders to blast past. It’s been working well for me.

But I got a tweet this week that I checked out:

This needed looking into. BigRingVR are offering an alternative Virtual Reality training option. This one provides streaming videos of iconic climbs which sync the gradient to your turbo, if you have a zwift capable turbo that is.

I figured I’d check it out, because there are some climbs on there I’d just love to do for real, include L’Alpe D’Huez.

The app is in Beta. It’s not as user friendly as Zwift, but they tag their site with user experience focused. I don’t know where they are with their plans, but I think the app needs some work to attract the masses as it’s a bit techie to get started on. Having helped a few club mates get going on Zwift. They’ve got a way to go on that.

Anyway, no bother for me to get it set up and ready to go. I warmed up a bit on Zwift as it looks like all the climbs are pretty much straight into the main course. And a 8.8 mile climb felt like I should warm up.

It works. I was engaged. I had no problem with getting myself to stay on the trainer for the 1hr 7 it took me to complete the climb. There are options to ride against opponents loaded from TCX files (race your own ghost?) but no other riders on the route with you, except from the camera footage they use for the climbs.

The footage was really good high quality footage, but, it’s shot as a vehicle rides a constant speed up. I was slower than that, so everything seems to be in slow motion, which is a bit odd, with a few jumps where they got stuck in traffic/at the road works. But there were other riders to try and catch, and I did. But no idea how hard they were riding, how fast they were. The details in Zwift really helped me there.

Of course, if you’re using real footage, that’s inevitable. But, it just doesn’t feel as natural as the virtual world of Zwift.

Also, as the camera was fixed, the view doesn’t look into the corners like you would in the real world, which felt constrained at points.

Still, it was good, kept me engaged and riding. And it’s in Beta so who knows where it will be when it’s finished. One to keep an eye on as an option.

There are however other similar products out there already. They’ll all have the same weird slow motion experience or not ride at your actual pace. That’s inevitable. And perhaps their UI is even less user friendly. I might check a few out.

I think I’ll have another go at BigRingVR during the week. See what another climb is like and if I can track down a TCX partner to race. But I think Zwift has the edge with other real riders, and the world moving at the right pace.

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